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> I had the same trouble the other day, but eventually got something I
liked.
> A few tips:
> -make sure you've got a light source in a position where it will reflect,
and
> use a specular or phong highlight
It already has 80% specular highlight. Lighting might well need something
doing to it though...
> -make it slightly reflective
Already has constant 80% reflection. (Haven't tried variable reflection -
won't make much difference for such tiny objects.)
> -use a high brilliance value, I find a brilliance of 2 looks pretty good.
Brilliance is currently at 3. (Also roughness = 0.005.)
> -try using "metallic" reflections and highlights, that sometimes helps
(though
> sometimes it looks totally wrong).
Already switched on. (Of course, all that actually does is make the specular
highlights match the colour of the object; since these are WHITE anyway,
theoritically it won't make any difference.)
Thanks anyway.
Andrew.
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